Wwise is an audio middleware program that interfaces with game engines. Similar to a Digital Audio Workstation, with special tools and interfaces, Wwise allows sound designers and musicians to create interactive soundscapes with familiar tools and workflows without the need to learn extensive coding or game engine operations.
In this two-day workshop, we'll demonstrate a range of functionality from basic to advanced. When completed participants should gain an understanding of the audio middleware role and how it can be used for creative purposes not possible in linear media such as film.
Recommended Audience: Adult
Recommended Prerequisite: Familiarity with at least one DAW (such as Pro Tools, Ableton or REAPER), Game Engine (such as Unreal or Unity), or both.
*Please note: Wwise software is recommended but not required to attend. You may download a free copy here!
This event occurs online through Zoom. Please provide your email at registration to participate. A device with access to the internet and speakers or headsets are required. The event confirmation/reminder email will contain the Zoom link to attend. If registered for a series, you will receive a separate confirmation email and link for each day. You can also view and join virtual events through attend.ocls.info/myevents.
Registration closes 1 hour before event.
Please contact firstname.lastname@example.org if you have not received the link by 1 hour before the event.