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Learn how to create and program the Input System to bind input devices to actions that trigger behaviors in a game.
Create and set up an Input Action Asset which collects input values from devices. Add a Player Input component to the Player game object to manage the collected input values and use them to trigger behaviors.
AGE GROUP: | Adults |
EVENT TYPE: | Game Design & Virtual Reality |
TAGS: | ticve | tech-creative | gametic |
|Mon, Jun 05||9:00AM to 8:00PM|
|Tue, Jun 06||9:00AM to 8:00PM|
|Wed, Jun 07||9:00AM to 8:00PM|
|Thu, Jun 08||9:00AM to 8:00PM|
|Fri, Jun 09||9:00AM to 6:00PM|
|Sat, Jun 10||9:00AM to 6:00PM|
|Sun, Jun 11||1:00PM to 6:00PM|