Learn how to implement VR core concepts like locomotion, hand presence, and player immersion into an interactive VR experience while creating a VR Escape the Room Game.
Part 1: Set up the development environment, create a room and a player game object, and program the player game object's locomotion system to snap rotate, and teleport. To teleport we are going to program the controllers XR Ray Interactors component and create a reticle to indicate the teleportation destination.
Part 2: Use UI game objects to create a VR heads-up display to communicate important information to the player as well as a control panel to materialize keys to escape the room. Add another XR Ray Interactor Controller to the player game object to interact with the UI game objects in the scene and activate the keys.
Part 3: Add an XR Direct Interactor Controller to enable interactions with grabbable game objects in the scene as well as adding hand presence and increasing the immersion of the player into the VR game. Use a Socket Interactor game object to snap the keys to the door's control panel. Program the door's control panel to open the door when the keys are inserted.
This is an online class hosted through Zoom. Please provide your email at registration to participate. You will receive an email with a link to access Zoom before the event from your event host. You can also view and join virtual events through attend.ocls.info/myevents.
A computer with access to the internet and speakers or headsets is required. A webcam and microphone are suggested to fully participate. Please note that Zoom allows you to share your video and audio with the group. If you choose to enable these settings, you are consenting to appear on audio and video. This event is not being recorded and we ask that out of courtesy to the other participants, please refrain from screen captures, photography, or resharing information about the participants or the discussion outside of this event.
If using a mobile device, Android and iOS users must install the Zoom App (App Store | Play Store). However, please note interactivity may be limited. Additional information will be included in the email from your event host.
Duration per Class: 1.5 hours
Age Requirements: Adult
Recommended Prerequisite: VR App Development Basics
Required Skills: None
Materials Fee: None
*Please note: the Unity Engine is recommended but not required to attend. Unity can be downloaded from https://www.unity.com/
AGE GROUP: | Adults |
EVENT TYPE: | Game Design & Virtual Reality |
TAGS: | ticve | tech-creative | gametic |